XCOM
Turn-based, so nothing rests on your hands. Between missions you run a stretched-thin economy of soldiers and research; inside a mission you play the hit percentages and the fog, choosing which risks are worth it. Cheating means extra resources or rigged dice.
Where it sits
How strongly XCOM leans on each of the three dimensions.
micro
LowExecution is barely a factor in XCOM: a tool that played your inputs perfectly would gain you almost nothing here.
meso
HighReading is central to XCOM: you win by out-thinking the other side and riding the randomness. What would break it is seeing what you shouldn't, the way stream-sniping or perfect information does.
macro
HighStrategy carries XCOM: routing, resource management, and optimal decisions decide the outcome. What would break it is a perfect coach or engine calling the best move.
Start the quiz with XCOM
It becomes your first pick. Add a couple more games you love and the quiz maps where you land.
More mesomacro games
- micro
- aim, timing, movement, muscle memory.
- meso
- bluffing, reading people, and managing randomness.
- macro
- routing, resources, and optimal play.