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Debated games

Some placements are contested. Rather than quietly changing a number, this site surfaces the pull that reader feedback puts on a game. The pull dictates how far the community wants a particular game to move toward a different rating, and how much agreement is behind it.

Agree or disagree with what you see here? Corrections are welcome on every game. The steadier the pushback on a placement, the more likely it is to be revisited.

How your feedback is used

Every debated game below reads the same way. Here is an annotated Minesweeper example.

  1. 1

    You send a correction

    The "Suggest a correction" form on any game proposes where its Micro / Meso / Macro levels should sit.

  2. 2

    Corrections combine into one pull

    Every correction on a game feeds one combined pull. A "pull" is not really a voting system, but rather a "gravitational" effect. A single suggestion is considered to have a faint pull, and it only strengthens as more feedback points the same way. Volume and agreement both count.

  3. 3

    The pull is shown

    The bar keeps its current placement and starts gravitating toward the proposed one. A locked original from Surnex never moves, but a community requested custom game placement is open to revision as the pull builds.

  4. 4

    A change is editorial

    The aggregated feedback informs the call to make a change on the current placement. Your feedback is gathered and summarized. Received pushback on a placement is taken seriously and can lead to a change, though no fixed number of corrections is guaranteed to enforce a change.

Pull example

Minesweeper

The Mind Gamer · Pure Meso

28% pull
Feedback2 suggestions (83% agree)
Pulling micro higher, meso lower, macro higher

Speed and efficiency play argued as adding an execution layer and a genuine optimization layer that the current placement leaves out.

Under discussion

13 games
Minesweeper

The Mind Gamer · Pure Meso

28% pull
Feedback2 suggestions (83% agree)
Pulling micro higher, meso lower, macro higher

Speed and efficiency play argued as adding an execution layer and a genuine optimization layer that the current placement leaves out.

2XKO

The Duelist · Micro + Meso

17% pull
Feedback1 suggestion
Pulling macro higher

A case that modern fighting games lean more on system and matchup knowledge, raising the strategy layer relative to pure execution.

The Binding of Isaac

The Perfectionist · Micro + Macro

17% pull
Feedback1 suggestion
Pulling meso higher

Managing heavy randomness argued as a real reads layer, since good information would strongly aid consistent runs.

Blood on the Clocktower

The Mind Gamer · Pure Meso

17% pull
Feedback1 suggestion
Pulling micro higher, macro higher

Executing role abilities and managing the town's limited resources argued as light execution and planning layers on top of the social deduction.

Celeste

The Perfectionist · Micro + Macro

17% pull
Feedback1 suggestion
Pulling macro lower

A suggestion that route optimization is a lighter factor than a full strategy placement.

Codenames

The Mind Gamer · Pure Meso

17% pull
Feedback1 suggestion
Pulling macro higher

Optimal clue-giving argued as a light planning layer for the spymaster role.

Connect 4

The Strategist · Pure Macro

17% pull
Feedback1 suggestion
Pulling meso higher

A suggestion of a light reads layer in anticipating the opponent's play.

Dead by Daylight

The Competitor · Micro + Meso + Macro

17% pull
Feedback1 suggestion
Pulling micro higher, macro lower

Chase play argued as more execution-driven, with strategy mattering less once both sides already hold the same information.

Super Smash Bros

The Duelist · Micro + Meso

17% pull
Feedback1 suggestion
Pulling macro higher

Matchup knowledge across a very large roster argued as a significant strategy layer, not a negligible one.

Teamfight Tactics

The Tactician · Meso + Macro

17% pull
Feedback1 suggestion
Pulling micro higher, meso lower

A case that fast rolldowns and precise unit positioning add a real execution layer, while most turns are spent optimizing your own board rather than reading opponents.

The Finals

The Competitor · Micro + Meso + Macro

17% pull
Feedback1 suggestion
Pulling meso lower

A suggestion that the reads layer sits below a top-tier placement.

Chess

The Tactician · Meso + Macro

17% pull
Feedback1 suggestion
Pulling meso lower

An argument that since chess has no hidden information or randomness, an engine's advantage would hold regardless of opponent, so opponent-specific prep shouldn't count as a real reads layer.

Megabonk

The Perfectionist · Micro + Macro

17% pull
Feedback1 suggestion
Pulling micro lower

A case that a good run turns on build planning and luck more than on input execution, arguing the micro layer should sit lower.

Have a placement you disagree with, or one here you think is already right? Open any game's page and use the "Suggest a correction" button. You don't need an account to propose a correction. There is also no voting system regarding the suggested changes. Instead, it is aggregated and steady feedback on a placement is taken seriously, though no fixed number guarantees a change.

Last updated: July 15, 2026.