Resident Evil
Infinite ammo and item spawners fill the trainer market, not aim tools. It is decided by the route: which items to carry, which fights to skip, and where every bullet goes.
Where it sits
How strongly Resident Evil leans on each of the three dimensions.
micro
LowExecution is barely a factor in Resident Evil: a tool that played your inputs perfectly would gain you almost nothing here.
meso
LowThere is little to read in Resident Evil: with no live opponent or hidden information to exploit, seeing what you shouldn't would not help.
macro
HighStrategy carries Resident Evil: routing, resource management, and optimal decisions decide the outcome. What would break it is a perfect coach or engine calling the best move.
Start the quiz with Resident Evil
It becomes your first pick. Add a couple more games you love and the quiz maps where you land.
More macro games
- micro
- aim, timing, movement, muscle memory.
- meso
- bluffing, reading people, and managing randomness.
- macro
- routing, resources, and optimal play.