Half-Life
Trainers sell godmode and infinite ammo, not aimbots. The route is the skill: level knowledge, which encounters to skip, and the movement lines that put TAS in its own category.
Where it sits
How strongly Half-Life leans on each of the three dimensions.
micro
MediumExecution matters in Half-Life, but it shares the load with reading and strategy rather than being the whole test.
meso
LowThere is little to read in Half-Life: with no live opponent or hidden information to exploit, seeing what you shouldn't would not help.
macro
HighStrategy carries Half-Life: routing, resource management, and optimal decisions decide the outcome. What would break it is a perfect coach or engine calling the best move.
Start the quiz with Half-Life
It becomes your first pick. Add a couple more games you love and the quiz maps where you land.
More micromacro games
- micro
- aim, timing, movement, muscle memory.
- meso
- bluffing, reading people, and managing randomness.
- macro
- routing, resources, and optimal play.