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Far Far West

The PerfectionistMicro + Macro

Fire on an acid puddle and lightning through it each set off a reaction, and the perk picks behind those decide a hard run. Aim and dashing keep you alive; the trainer list is no recoil, no spread, no spell cooldown.

Where it sits

How strongly Far Far West leans on each of the three dimensions.

micro

Medium

Execution matters in Far Far West, but it shares the load with reading and strategy rather than being the whole test.

meso

Low

There is little to read in Far Far West: with no live opponent or hidden information to exploit, seeing what you shouldn't would not help.

macro

High

Strategy carries Far Far West: routing, resource management, and optimal decisions decide the outcome. What would break it is a perfect coach or engine calling the best move.

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It becomes your first pick. Add a couple more games you love and the quiz maps where you land.

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More micromacro games

The PerfectionistYou find the optimal line and execute it flawlessly.
micro
aim, timing, movement, muscle memory.
meso
bluffing, reading people, and managing randomness.
macro
routing, resources, and optimal play.