Far Far West
Fire on an acid puddle and lightning through it each set off a reaction, and the perk picks behind those decide a hard run. Aim and dashing keep you alive; the trainer list is no recoil, no spread, no spell cooldown.
Where it sits
How strongly Far Far West leans on each of the three dimensions.
micro
MediumExecution matters in Far Far West, but it shares the load with reading and strategy rather than being the whole test.
meso
LowThere is little to read in Far Far West: with no live opponent or hidden information to exploit, seeing what you shouldn't would not help.
macro
HighStrategy carries Far Far West: routing, resource management, and optimal decisions decide the outcome. What would break it is a perfect coach or engine calling the best move.
Start the quiz with Far Far West
It becomes your first pick. Add a couple more games you love and the quiz maps where you land.
More micromacro games
- micro
- aim, timing, movement, muscle memory.
- meso
- bluffing, reading people, and managing randomness.
- macro
- routing, resources, and optimal play.